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1.   | Critically examine the concepts and content of the Technologies Key Learning Area by designing a plan for effective learning and teaching sequences as related to Digital Technologies and Design and Technologies subjects. |
2.   | Test and critically review a range of resources including, but not limited to, Minecraft and Scratch to engage students in their learning by designing an integrated unit of work to support the safe, responsible and ethical use of ICTs. |
3.   | Engage critically with research informing pedagogy and praxis, as well as assessment and reporting in the Technologies subjects with a view to inclusiveness and appropriate differentiation. |
4.   | Demonstrate knowledge of explicit modelling, scaffolding and retrieval practices in clearly explained tasks with well-articulated goals. |
5.   | Design and create digital solutions to a task by applying the principles of computational thinking with systems thinking. |
6.   | Design and create designed solutions to a task by applying the process of design thinking with systems thinking. |
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| | Assessment Task | Value (of total mark) | Related Learning Outcome/s |
1.   | Massive Online Open Courses x 2 (MOOCs) (1,000 words or equivalent - Hurdle) | 30% | |
2.   | Digital project (1,500 words or equivalent) | 35% | |
3.   | Design project (1,500 words or equivalent) | 35% | |
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